![saints rows 2 cars saints rows 2 cars](https://i.ytimg.com/vi/a8OUjktDvrU/hqdefault.jpg)
The graphics are clear and detailed, but their bulk causes problems. The third thing is drive into a 'Forgive & Forget' unit to shake the pigs from your tail. The first thing you do in the tutorial mode is steal a car. The action is, as you'd expect, fairly violent. It's also at an angle, rather than top-down, which doesn't make a difference functionally, but feels different nonetheless. The roads are now much emptier, and the camera's a good deal closer to the action.
![saints rows 2 cars saints rows 2 cars](https://static.wikia.nocookie.net/saintsrow/images/0/07/Unlock_homie_escort_1_half.png)
You'll be glad to hear that both of these problems appear to be fixed.
![saints rows 2 cars saints rows 2 cars](https://www.saintsrowmods.com/forum/proxy.php?image=https%3A%2F%2Fmedia.discordapp.net%2Fattachments%2F182757380218421249%2F733251452008529950%2Funknown.png)
Amongst the things we criticised first time around were the nasty habit vehicles had of jamming up the roads and sticking to you, and the smallness of the sprites. Really quite good, but it wasn't what we wanted. Since mobile gaming became even remotely fun, we've been saving a GTA-shaped space on our favourite chair, and Saints Row is nothing if not GTA-shaped.Īnd it was good. This isn't to say it was bad, but rather that we hoped for more. The original Saints Row on mobile was slightly disappointing. After bumping into THQ's immaculate PR people in Leipzig last week, we managed to sneak away with a handset that contains, wouldn't you know it, Saints Row 2. We posted a video of THQ's forthcoming Saints Row 2 a couple of months back, but since then we've been uncharacteristically delinquent about bringing you details.